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	<title>thuanta.com &#187; gmd</title>
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		<title>What I’ve been up to this term… (2)</title>
		<link>http://thuanta.com/2008/04/19/what-i%e2%80%99ve-been-up-to-this-term%e2%80%a6-2/</link>
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		<pubDate>Sat, 19 Apr 2008 19:04:00 +0000</pubDate>
		<dc:creator>Thuan</dc:creator>
				<category><![CDATA[School]]></category>
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		<description><![CDATA[I organized the annual Game Making Deathmatch competition &#8211; a three week game making competition for the U of T Game Design and Development Club (utGDDC) for this year.  It was a lot of work to organize but I&#8217;m glad everything worked out in the end.  You can check out the results and [...]]]></description>
			<content:encoded><![CDATA[<p>I organized the annual Game Making Deathmatch competition &#8211; a three week game making competition for the U of T Game Design and Development Club (utGDDC) for this year.  It was a lot of work to organize but I&#8217;m glad everything worked out in the end.  You can check out the results and the games of this year&#8217;s competition here: <a href="http://gmd.utgddc.com/2008/">http://gmd.utgddc.com/2008</a>.</p>
<p>I made the following commentary at the <a href="http://forum.utgddc.com">utGDDC forums</a> on my experience of organizing the competition:</p>
<blockquote><p>Unfortunately we didn&#8217;t get as many entries compared to previous years but we did have some quality games this time. Not only that, the rules have changed. One positive comments I got about GMD this year was that there was no &#8220;anonymous&#8221; rule &#8212; he said that it made the competition feel more laid back and not so strict. It&#8217;s nice to be able to put your name on something you&#8217;ve made and have others know about it. In the end, it didn&#8217;t have any major affect on the results of judging.</p>
<p>Other than with the people I&#8217;ve discussed during planning regarding the use of categories as opposed to ranks from 1 to N, I didn&#8217;t get any feedback regarding this change. But there didn&#8217;t seem to be any complaints at all either. I would think it&#8217;s better to know a team didn&#8217;t made it to the top rather than finding themselves at rank 18 (or 17, but it doesn&#8217;t make that much of a difference does it?).</p>
<p>The turn around time for getting the results in took a lot longer than I had hoped. I didn&#8217;t foresee this during planning but since the majority of the judges were from outside the club with very busy schedules, the results kept getting delayed. I had originally wanted to have the awards ceremony during the CSSU Game Night so that even bystanders who do not the club exists can see what we&#8217;ve been up to and possibly check out the games. I have to admit I did lose a lot of motivation for running the competition because of the delay, but in the end it seemed to have worked out. 4 out of the 5 judges I had contacted in the beginning were able to judge. If external judging is going to be done again in the future (and I personally hope it does since it gives GMD some more credibility), then this is something to keep in mind.</p>
<p>I don&#8217;t know what the budget was for previous GMDs, but I have to say that we had $0 to begin with. (In fact, the whole club this year ran on virtually $0!). We ended up raising $155 from registration, and $230 was pitched in by the CSSU. About $45 was spent on pizza, and if you were there during the games showcase, now you know why we had so little pizza. <img src='http://thuanta.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  The prizes were kindly given by Microsoft, EA, and Ubisoft, so I have to give my thanks to them. And of course CSSU for the majority of the funding. In the end we&#8217;ve broken even, so I&#8217;m happy about that.</p>
<p>Having two themes provided some variety in the games we got to see, even though 7 out of 10 games choose the Frogs, Planet Earth, and Potato theme. I also hope to see more selection of themes in future GMDs.</p>
<p>I&#8217;ve also relaxed the rule and allowed the use of game making tools (but still no MODs). Only Wheel of Space took advantage of this, and I think a lot of people liked the results. I decided to do this so that it would be more accessible to non-programmers. Besides, the focus is on creating playable games, not tech demos.</p>
<p>I think that&#8217;s about it. If I get some time, I *might* put together a video of all the games &#8211; just depends on how much time I get after studying for exams. <img src='http://thuanta.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>I hope GMD 2008 was a pleasant experience for the first timers. As the old timers, a renewed experience for what GMD means to them.</p></blockquote>
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