The new school year is about to get rolling and today was a club fair day at UofT around King’s College and Hart House circles. This year I think I’ll be quite involved with the UofT Game Design & Development Club (utGDDC). I’ll be responsible for admin-ing the website and forums, as well as coordinating the annual game making competition called Game Making Deathmatch (GMD) . That means I won’t be able to participate in this year’s competition since I’ll be making the rules up and organizing things related to the competition… but I already have my hands full with other things.
But wait, utGDDC never existed before did it? How can there already be an annual competition? Well, before utGDDC, it was known as the UofT Game Programming Club (GPC). Note the italics.
Today me and the other exec members were at our booth letting students and first years know that we exist and what we do. Most of the time when I was talking to students and giving them the sales pitch, they were interested but as soon as I (accidently, I think) said programming, it immediately turned off some, especially those who aren’t in Computer Science or who aren’t interested in learning how to program at all. I think they still wanted to learn or know how to make games, but just not jump into the technical details. We had quite a turn out and a good number of students who were willing to put their email down on our announcement list. Some of the students I’ve talked to said they were into game development areas such as art, writing, level design, or even critiquing(!).
In GPC in the past years, the majority of the members were people from Computer Science and were typically male programmers who learned how to program in the Computer Science program. There have been a few female attendees before, but I don’t know if they were really into it or were just tagging along someone else…
So what does this mean?
If we want our club to not be your stereotypical “geek guys club”, obviously the name Game Programming Club had to change. I think we’ve started off on the right track by renaming the club name to Game Design & Development instead. The name makes a big difference and impression on people.
There are students out there who are interested in designing games, but not necessarily implementing them. Design is the craft. Implementation is the technical. Designing, implementing, and making it work beautifully is the art. In GPC, some members would give presentations on technical subjects, which I’m sure turns off the some of people. For presentations and tutorials, I think we’ll want to give an overview of different disciplines of game design and development, and not dive into too much detail, unless our audience wants that. The business side of games I think would be an interesting talk as well.
For the competition, we’ll need to make it easier for non-technical people to get started and get their heads thinking about it. In the future, if they’re really inclined too and have more confidence, I think they can dive further into the details. What would be even better is to team up people with different skill sets so that everyone can show off their different talents and combine them together to make something the team can be proud of.















