It’s been a long while since I’ve posted because I’ve been busy trying to finish my last term of undergraduate studies at U of T. Today was the last day I submitted a course work before starting to study for my exams.
I’m taking another CSC490 capstone project course and this time I’m am (or [...]
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Category Archives: Projects
What I’ve been up to this term…
First in-class demo of Snap! a success
This past Thursday all of the teams for the 490 project course had a chance to present their work-in-progress games for the first time. Unfortunately I had a family issue to deal with so I missed the first hour of presentations. But at least I was able to make it on time [...]
Capstone Project Course: Video Game Design
Thing’s have been really busy and hectic that I haven’t had time to stop and think about what to write. Actually that’s not true — a lot of things has happened but I haven’t had time to chill and write about them.
I don’t think I’ve mentioned this yet but this term I’m [...]
Building a Wii “Sensor” Bar project
I meant to post this a few days ago but I was exhausted… but here it is today.
Introduction
Inspired by the hacks and videos on the InterWeb about being able to use a Nintendo Wii Remote (Wiimote) controller on a PC, I bought a Wiimote a few months back so that I can use it on [...]
Portfolio: OpenGL game demo Chariot of Fire
I have just put a portfolio page for projects that I’ve worked on so far (actually only one significant work which I am satisfied with. The rest, although not at the time of completion, I feel a little embarrassed about and could use some more work and refining…). Check it out.