Day 3 @ SIG07

Day 3 was long but tons of fun at the end.

7:30am – 12pm: worked registration shift again. A line up during opening but after that people came in a steady stream of groups of 3-4. Not as busy as I thought. The extra line up fences were redundant.

1:30pm – 3pm: Featured speaker from EA direction Glenn Entis. Talked about the past and current trends of games and where things are heading (I think). Compared real time graphics in games to CG back in the 80s and said how it was day and night. Today it’s so realistic that’s it’s hard to tell without looking closely. Now that graphics no longer was the “WOW” factor back in the day, people focused on character animation and expression. Today he says it’s about user content, like the Sims games where people would spend hours making their own models instead of using what the developers provide.

3ish to 5:30: Quaternions. Interesting visualization in the first half hour but I was already half a sleep that everything went in one ear and out the other. I left early just because I only wanted to konw the basics, and not the advanced stuff. I’d rather read a textbook than listen to the talk, not that this professor was bad. He was the most animate math professor I’ve seen. (I don’t recall any math professors who teach like him at U of T…)

6pm to 12pm: FJORG work shift. This was the best shift ever. Didn’t do much, but we got some entertainment. There was a Kung fu-Wushu group that came at 8pm to distract all the animators from trying to finish their work. I took a video of it and I may post it (later…).

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