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	<title>Comments on: My day spent at EnergizeIT! 2007</title>
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	<link>http://thuanta.com/2007/06/17/my-day-spent-at-energizeit-2007/</link>
	<description>Thuan's gamedev space on teh InterWeb</description>
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		<title>By: thuanta.com - Microsoft pwns me (Sigh)</title>
		<link>http://thuanta.com/2007/06/17/my-day-spent-at-energizeit-2007/comment-page-1/#comment-7</link>
		<dc:creator>thuanta.com - Microsoft pwns me (Sigh)</dc:creator>
		<pubDate>Fri, 29 Jun 2007 07:01:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.thuanta.com/wordpress/2007/06/17/my-day-spent-at-energizeit-2007/#comment-7</guid>
		<description>[...] Last time I talked a little about Microsoft&#8217;s XNA at EnergizeIT. Jean Beauclair, who is part of Microsoft Canada&#8217;s &#8220;Developer Evangelist team&#8221;, made a comment about XNA that when it was first announced, major game companies that produce AAA games didn&#8217;t take XNA seriously. They thought of it as a &#8220;toy&#8221; that&#8217;s only for hobbyists and amateurs and that it didn&#8217;t have a place within the professional industry. In fact, the first line in the XNA Game Studio Express documentation specifically says:  Microsoft XNA Game Studio Express is a set of tools based on Microsoft Visual C# 2005 Express Edition that allow students and hobbyists to build games for both Microsoft Windows and Xbox 360. [...]</description>
		<content:encoded><![CDATA[<p>[...] Last time I talked a little about Microsoft&#8217;s XNA at EnergizeIT. Jean Beauclair, who is part of Microsoft Canada&#8217;s &#8220;Developer Evangelist team&#8221;, made a comment about XNA that when it was first announced, major game companies that produce AAA games didn&#8217;t take XNA seriously. They thought of it as a &#8220;toy&#8221; that&#8217;s only for hobbyists and amateurs and that it didn&#8217;t have a place within the professional industry. In fact, the first line in the XNA Game Studio Express documentation specifically says:  Microsoft XNA Game Studio Express is a set of tools based on Microsoft Visual C# 2005 Express Edition that allow students and hobbyists to build games for both Microsoft Windows and Xbox 360. [...]</p>
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		<title>By: The Third Bit &#187; Blog Archive &#187; EnergizeIT</title>
		<link>http://thuanta.com/2007/06/17/my-day-spent-at-energizeit-2007/comment-page-1/#comment-5</link>
		<dc:creator>The Third Bit &#187; Blog Archive &#187; EnergizeIT</dc:creator>
		<pubDate>Tue, 19 Jun 2007 00:31:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.thuanta.com/wordpress/2007/06/17/my-day-spent-at-energizeit-2007/#comment-5</guid>
		<description>[...] earlier today.  I was pleased to see that at least two U of T students went and blogged about their impressions (and the gender ratio: about 5 out of 60 in one session).  Anyone else get [...]</description>
		<content:encoded><![CDATA[<p>[...] earlier today.  I was pleased to see that at least two U of T students went and blogged about their impressions (and the gender ratio: about 5 out of 60 in one session).  Anyone else get [...]</p>
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		<title>By: Jim McGinley</title>
		<link>http://thuanta.com/2007/06/17/my-day-spent-at-energizeit-2007/comment-page-1/#comment-4</link>
		<dc:creator>Jim McGinley</dc:creator>
		<pubDate>Mon, 18 Jun 2007 07:17:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.thuanta.com/wordpress/2007/06/17/my-day-spent-at-energizeit-2007/#comment-4</guid>
		<description>Hi, my name is Jim McGinley and I was one of the TOJam organizers at the event. First off, I&#039;m glad you attended and overall liked the event. Apologies if you found the community presentations a bit amateurish. I just wanted to point out that the community presenters are not professional presenters - they&#039;re &quot;real&quot; people :)

Having said that, MS and I tried to ensure they were presenting items of value to people interested in XNA. The reasons the games were shown, as opposed to just code, was to show what&#039;s possible with XNA. It&#039;s worth noting that all presenters did in fact highlight their XNA specific code, but XNA makes some things so easy it may not have been obvious. i.e. I read the mouse by instantiating the Mouse object

As far as the technical problems go, we&#039;ll have to do a better job in the future. That&#039;s one beast that&#039;s always hard to slay.

Thanks for the writeup! Hopefully you can attend TOJam (www.tojam.ca) next year. Worth noting that the full source code for TOBam (XNA game with planes) is available for download at http://www.tojam.ca/games_2007/tobam.asp</description>
		<content:encoded><![CDATA[<p>Hi, my name is Jim McGinley and I was one of the TOJam organizers at the event. First off, I&#8217;m glad you attended and overall liked the event. Apologies if you found the community presentations a bit amateurish. I just wanted to point out that the community presenters are not professional presenters &#8211; they&#8217;re &#8220;real&#8221; people <img src='http://thuanta.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Having said that, MS and I tried to ensure they were presenting items of value to people interested in XNA. The reasons the games were shown, as opposed to just code, was to show what&#8217;s possible with XNA. It&#8217;s worth noting that all presenters did in fact highlight their XNA specific code, but XNA makes some things so easy it may not have been obvious. i.e. I read the mouse by instantiating the Mouse object</p>
<p>As far as the technical problems go, we&#8217;ll have to do a better job in the future. That&#8217;s one beast that&#8217;s always hard to slay.</p>
<p>Thanks for the writeup! Hopefully you can attend TOJam (www.tojam.ca) next year. Worth noting that the full source code for TOBam (XNA game with planes) is available for download at <a href="http://www.tojam.ca/games_2007/tobam.asp" rel="nofollow">http://www.tojam.ca/games_2007/tobam.asp</a></p>
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		<title>By: Jeff</title>
		<link>http://thuanta.com/2007/06/17/my-day-spent-at-energizeit-2007/comment-page-1/#comment-3</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Sun, 17 Jun 2007 22:03:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.thuanta.com/wordpress/2007/06/17/my-day-spent-at-energizeit-2007/#comment-3</guid>
		<description>I agree about the presentations being &quot;amateurish&quot;.  Some may argue that they are young people presenting to the &quot;community(not necesscary professionals)&quot;, but I think thats not a valid execuse.  One of the things I really disliked is how almost every presentation I saw ran over time and they had to rush the ending.   

 I also disliked how it seemed that those community showings simply described their game and popped up some code.  What they should really have done is to show why their game shows the highlights of XNA.  


What I liked near the end is how the crowed was asked to answer eachother&#039;s questions.  This is much better than the presenter/host fumbling around with a topic hes not good at and end up giving half-baked answers to make himself not look stupid.

Another thing that really annoyed me is MS lost Jen and I&#039;s registration information.  We had to re-register there which was annoying.</description>
		<content:encoded><![CDATA[<p>I agree about the presentations being &#8220;amateurish&#8221;.  Some may argue that they are young people presenting to the &#8220;community(not necesscary professionals)&#8221;, but I think thats not a valid execuse.  One of the things I really disliked is how almost every presentation I saw ran over time and they had to rush the ending.   </p>
<p> I also disliked how it seemed that those community showings simply described their game and popped up some code.  What they should really have done is to show why their game shows the highlights of XNA.  </p>
<p>What I liked near the end is how the crowed was asked to answer eachother&#8217;s questions.  This is much better than the presenter/host fumbling around with a topic hes not good at and end up giving half-baked answers to make himself not look stupid.</p>
<p>Another thing that really annoyed me is MS lost Jen and I&#8217;s registration information.  We had to re-register there which was annoying.</p>
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